However, to avoid lowering the quality of your projects you may instead simply increase the Page Memory limit to allow more space to the OS for memory allocation for all running processes (typically incoming foliage assets in this case). PLEASE FIX IT, it makes Megascans unusable!įor those of you experiencing issues with video memory with Unreal Engine, please note that switching to a lower DirectX mode, disabling Raytracing, starting a new project, reducing overhead of redundant apps/processes, etc may resolve the issue. The PCs and configurations are not the problem. Samsung M2 SSDs and 2Tb Samsung SSD for issue testing.Īll systems have the latest Windows-updates and drivers. 1TB Samsung 970 PRO M2 SSDs and 2Tb Samsung SSD for projekt, etc. 16Gb G-Skill Trident Z Dual-Channel at 4000Ghz, >I can`t use bridge for 3d assets!!!! If i export more than 5materials the UE4 Editor crashes, everytime and on two systems! The solution was to change DX12API to DX11 and deactivate Raytracing, !!!!!!!BUT in 4.24.3 it is back again!!!!!! I can`t import 8K things with much LODs without the error. I reported the Problem a long time ago, the answere was: The bridge is not the problem, please report to ue4 support.
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